Description
using UnityEngine;
using Volplane;
[RequireComponent(typeof(Rigidbody), typeof(Collider))]
public class Demo : VolplaneBehaviour
{
public int playerId = 0; // Player identifier
// On collision occurs
void OnCollisionEnter(Collision col)
{
// Vibrate controller for 400ms
VibrateController(playerId, 0.4f);
}
}
Vibrates the controller from a player for a specific amount of time. Maximum time is 10 seconds.
playerId | The player identifier. |
player | A player object. |
time | The vibrate-duration in seconds. |