OnUserDataSaved

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void OnUserDataSaved(int playerId)
    {
        Debug.LogFormat("Successfully synced data from player {0:D}.", playerId);
    }
}

You can only use one of those methods inside a VolplaneBehaviour instace.

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void OnUserDataSaved(VPlayer player)
    {
        Debug.LogFormat("Successfully synced data from {0:G}.", player.Nickname);
    }
}

Gets called when a players user data have been saved on the AirConsole servers after invoking VolplaneBehaviour.SaveUserData() or VPlayer.SaveUserData().

playerId The player identifier.
player The player object.