GetMasterId

public int GetMasterId();

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void Update()
    {
        if(Input.GetKeyDown(KeyCode.Space))
        {
            // Display the player id of the game master
            Debug.Log(GetMasterId());
        }
    }
}

Gets the player identifier from the game master. This will be the master device from AirConsole.