UserData

public JObject UserData;

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    public int playerId;

    void Update()
    {
        // Load some data on button press
        if(VInput.GetButtonDown(playerId, "loadButton"))
        {
            // Print data from key 'akey'
            Debug.Log(GetPlayer(playerId).UserData["akey"]);
        }
    }
}

Gets the players custom set user data. If Use Persistent Data is checked in the inspector of the Volplane Controller the data will be stored on the AirConsole servers (persistent data) and automatically loaded when this player connects to your game.

As of v1.0.3, the Volplane framework implements Newtonsofts Json.NET. You can make use of its Json to Linq feature for handling user data.

Older versions of Volplane use a modified version of SimpleJSON for handling user data.