IsLoggedIn

public bool IsLoggedIn;

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void OnConnect(VPlayer player)
    {
        if(player.IsLoggedIn)
        {
            Debug.Log("This guy actually went through the whole registration procedure!");
        }
    }
}

Gets a value indicating whether this player is logged in.