IsHero

public bool IsHero;

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void OnConnect(VPlayer player)
    {
        if(player.IsHero)
        {
            Debug.Log("I got a hero!");
        }
        else
        {
            Debug.Log("I need a hero!");
        }
    }
}

Gets a value indicating whether this player purchased AirConsole Hero.