IsActive

public bool IsActive;

Description

using UnityEngine;
using Volplane;

public class Demo : VolplaneBehaviour
{
    void OnHero(VPlayer player)
    {
        // Activate players that are Hero and inactive
        if(!player.IsActive)
        {
            player.SetActive(true);
        }
    }
}

Gets a value indicating whether this player is active.