Volplanes Controller Editor is a powerful tool for creating player controllers which will work natively
with the C# framework in Unity. This editor can be started by clicking on the Open Controller Editor
button in Unitys inspector or by navigating to following URL in your browser: http://localhost:<port>/volplane/controller-editor.html Replace <port> with the web server port Volplane is running on (default is 7860).
When a newly created controller is opened in the Controller Editor, you are first faced with its
A controller consists of one or more views between which you will be able to switch back and forth.
Every view can be custom designed and can contain various input elements. Basically all elements added
in the Controller Editor can also be accessed via Unity.
All views of the current controller are listed in the top bar of the editor. There you can also add new
views or delete existing ones.
The current controller view is displayed on the workspace in the middle of the editor. Elements on the
workspace can be positioned by drag and drop. The grid of the current view is used for aligning elements.
You can edit view or element properties in the properties panel on the right hand side. Element properties
are only displayed while the element is selected in the workspace.
Adding Content panel
New input elements can be added to a view from the panel on the left. A Delete Selected Element button
appears when an element is selected on the workspace for removing it.
At the bottom left of the editor there are a few buttons:
Saves the controller. The controller can now be used in your project.
Previews the currently open view. Due a bug in an early version of Volplane v1.0, the
view displays only in landscape mode.
Adding images / fonts
The controller editor will automatically detect image files located in Assets/WebGLTemplates/Volplane/img/.
Following image formats are supported: JPG, PNG and GIF.
Custom fonts can be included as long as they use a browser compatible file-format. The controller editor will
automatically detect font files located in Assets/WebGLTemplates/Volplane/fonts/. Following font formats are
supported: OTF, TTF, EOT, WOFF, WOFF2 and SVG.